The Clutch of Verthandi
Dragonhelm was the most mystical of the great empires of the First Age, and suffered the least of the three citadels when the golden age of the dwarves came to an end. This was in part because Dragonhelm possessed the highest density and acceptance of spellcasters, giving it an edge throughout the Rising Age and the Mystic Age, but was mainly due to the fact that Dragonhelm was built upon the only known vein of adamantine in the continent. This monopoly gave the city’s nobility the leverage necessary to remain powerful for centuries.
However, shortly after The Cataclysm news from Dragonhelm abruptly vanished. Attempts to communicate with the citadel failed, and adventurers sent to investigate almost inevitably perished. Those few who returned from their ventures never got farther than the outer boarder, and claimed that a palpable gloom had fallen over the entire city and blighted the lands around it. Eventually survivors of the calamity began appearing, most of them driven mad by the horror they witnessed, but some were able to verify that Dragonhelm had been consumed by a malevolent shadow after the holy artifact known as Daedal’s Sun suddenly went dark. The mysterious loss of the ancient capitol became known as the Doom of Dragonhelm, and the remaining dwarves branded the city as cursed.
Iron Quarter: Dragonhelm’s lower-class district, much of the Iron Quarter was dedicated to agriculture near Daedal’s Sun and mining operations deeper into the mountain. Buildings frequented by laborers (taverns, longhouses, brothels, etc.) were plentiful here in an attempt to encourage the lower class to stay out of the other Quarters.
Silver Quarter: Dragonhelm’s middle-class district, and also home to the Mage Academy. Craftsmen, soldiers, alchemists, and magic users once called the Silver Quarter their home, and the products made here served as the foundation of the capitol’s economy.
Gold Quarter: Dragonhelm’s upper-class district, home to the aristocracy. Most of the establishments here catered to refined dwarven tastes and gratuitous displays of wealth and craftsmanship.
Diamond Quarter: Dragonhelm’s center-most district and the home of Daedal’s Sun. The center of government, military, and religious power, the Diamond Quarter was the heart and soul of Dragonhelm during it’s golden age.