Half-elf witch burglar


Male half elf witch 7/rogue 3
CN Medium humanoid (elf, human)
Init + 6; Senses low-light vision; Perception + 6 (+ 8 with familiar)
AC 15, touch 12, flat-footed 13
(+ 2 Dex, + 3 armor)
hp 57 (7d6+3d8+10)
Fort + 3, Ref + 9, Will + 7; + 2 vs. illusions
Defensive Abilities Combat Expertise, evasion, trap sense + 1
Speed 30 ft.; Run
Ranged + 1 hand crossbow + 8 (1d4+1/19-20/30 ft/10 bolts) or mwk dagger + 8 (1d4+1/19-20/10 ft./1 dagger)
Melee mwk dagger + 7 (1d4+1/19-20)
Special Attacks hexes (Will DC 17, 30 ft.; charm [4 rounds], disguise [7 hours], misfortune [1 round], slumber [7 rounds]), sneak attack + 2d6
Witch Spells Prepared (CL 7th; concentration + 11)
4th — dimension door, solid fog
3rd — dispel magic, ray of exhaustion (+ 7 ranged touch, Fort DC 17), suggestion (Will DC 17)
2nd — alter self, blindness/deafness (Fort DC 16), hold person (Will DC 16), invisibility
1st — command (Will DC 15) (2), mount, obscuring mist, reduce person
0 — daze (Will DC 14), detect magic, mending, read magic
Patron Deception
Str 12, Dex 14, Con 10, Int 18, Wis 8, Cha 14
Base Atk + 5; CMB + 6; CMD 18
Feats Arcane Armor Training, Combat Expertise, Improved Initiative, Iron Will, Lightning Reflexes, Run, Skill Focus (Bluff)
Skills Acrobatics + 15, Appraise + 12, Bluff + 21, Disable Device + 15, Disguise + 7 (+ 9 with kit), Escape Artist + 11, Perception + 6 (+ 8 with familiar), Sleight of Hand + 15, Spellcraft + 15, Stealth + 23, Use Magic Device + 15
Languages Common (north & south), Dwarven, Elven, Gnome
SQ rogue talent (combat trick), trapfinding, witch’s familiar (cat named Vince, stores all cantrips, prepared spells, and patron spells, plus charm person, identify, locate object, mask dweomer, mount, steal voice, and unseen servant)
Combat Gear wand of cure moderate wounds (10 charges), potion of cat’s grace, potion of eagle’s splendor, potion of remove blindness/deafness
Other Gear + 1 shadow leather armor, + 1 hand crossbow, mwk dagger, 10 bolts, boots of elvenkind, thieves’ tools, spell component pouch, disguise kit (10 uses), 700 sp worth of assorted rings and bracelets, 52 sp


Zavik is a weasel-faced half-elf with cunning green eyes, a meager excuse for a beard and strands of grey beginning to streak his hair. Most of Zavik’s life has been framed by prejudice – most often because of his elven blood, but most vehemently by those who discover he is a witch. His solitary upbringing has turned him to a life of crime, combining stealth and spellcraft to pull off some rather notorious heists. He wanders from town to town, kingdom to kingdom, keeping a low profile between jobs. His only consistent companion is his familiar, a black cat named Vince.

Zavik was unfortunately ousted as a witch during the height of Wintervale’s witch hunt, and was arrested by the Scarlet Crusade. Once it was discovered that he was only there to steal some goods and was not involved in the malicious coven activity, Boreas Halcyon took him under her protection and tried to smuggle him out of the city. He was caught by Gustav, however, and almost burned alive, but the Scarlet Crusade was able to postpone his execution long enough to catch the real witches. He has since escaped and fled from the city.


The Clutch of Verthandi Wasko2