The Clutch of Verthandi
Master of the Forest; a copper dragon.
CG Huge dragon (earth)
Init + 4; Senses dragon senses; Perception + 29
Aura frightful presence (270 ft., DC 25), slow (5 ft., DC 26, 1 round)
AC 37 (+ 4 vs. attacks of opportunity), touch 9, flat-footed 36 (+ 1 dodge, + 28 natural, – 2 size);
hp 262 (21d12+126)
Fort + 18, Ref + 12, Will + 17
Defensive Abilities uncanny dodge; DR 15/magic; Immune acid, paralysis, sleep; SR 27
Speed 40 ft., fly 200 ft. (poor); climb stone
Melee bite + 29 (2d8+15/19–20), 2 claws + 29 (2d6+10/19–20), tail slap + 24 (2d6+15), 2 wings + 24 (1d8+5)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks breath weapon (100-ft. line, DC 26, 18d6 acid), crush (2d8+15, DC 26), slow breath; spring attack, flyby attack
Spell-Like Abilities (CL 21st; concentration +26)
At will— grease (DC 16), hideous laughter (DC 17), stone shape, transmute mud to rock, transmute rock to mud
Sorcerer Spells Known (CL 13th; concentration +18)
6th (4/day) — greater dispel magic, veil (Will DC 21)
5th (7/day) — mind fog (Will DC 20), mirage arcana (Will DC 20), polymorph
4th (7/day) — charm monster (Will DC 19), confusion (Will DC 19), dimension door, stoneskin
3rd (7/day) — dispel magic, haste, major image (Will DC 18), suggestion (Will DC 18)
2nd (7/day) — eagle’s splendor, glitterdust (Will DC 17), invisibility, make whole, phantom trap
1st (8/day) — alarm, identify, magic missile, shield, silent image (Will DC 16)
0 (at will) — dancing lights, detect magic, ghost sound (DC 15), light, mage hand, message, open/close, prestidigitation, read magic
Str 31, Dex 10, Con 23, Int 20, Wis 21, Cha 20
Base Atk + 21; CMB + 33; CMD 43 (49 vs. trip)
Feats Dodge, Flyby Attack, Improved Critical (bite, claw), Improved Initiative, Improved Vital Strike, Mobility, Power Attack, Quicken Spell, Spring Attack, Vital Strike
Skills Bluff + 29, Craft (traps) + 38, Diplomacy + 29, Fly + 16, Knowledge (geography, history) + 29, Perception + 29 (+ 38 vs. traps), Perform (comedy) + 26, Sense Motive + 29, Stealth + 16, Use Magic Device + 29
Languages Common, Draconic, Dwarven, Elven, Gnome, Halfling
SQ trap master
Climb Stone (Ex)
A copper dragon can climb on stone surfaces as though using the spider climb spell.
Slow Aura (Su)
An old or older copper dragon is surrounded by an aura of slowness. All creatures within 5 feet of the dragon must make a Will save or be affected as per slow for 1 round. An ancient dragon’s aura extends to 10 feet. For great wyrm copper dragons, those opponents that fail their saves are slowed for 1d4 rounds. The DC of this save is equal to the dragon’s breath weapon. A copper dragon can suppress or activate this aura at will as a free action.
Slow Breath (Su)
Instead of a line of acid, a copper dragon can breathe a cone of slowing gas. Those in the cone must make a Fortitude save or be slowed (as per the spell slow) for 1d6 rounds plus 1 round per age category of the dragon.
Trap Master (Ex)
A juvenile or older copper dragon receives a +1 bonus per age category on Craft (traps) and Perception checks made to locate a trap. Upon becoming a mature adult, he can also use Disable Device to disarm magic traps as if he had the rogue’s Trapfinding class feature.
Alymaneann embodies the jovial mysticism that defines the Feywood that he calls his realm. Though few humanoids know of his presence, he has been the protector of the forest for over 700 years and most of the good-aligned fey within the wood differ to his guidance and example. Despite the high esteem to which he is held, Alymaneann is always eager to tell a new joke or lead the unwary into comedic and often humiliating situations, particularly if he disapproves of their presence in his domain. He much prefers to torment enemies with pranks than challenge them to direct confrontations. Despite his almost childlike behavior, Alymaneann is an effective overseer who does everything in his power to protect the Feywood and its denizens. He has over seven centuries of knowledge and experience that he is willing to impart on those who can tolerate his incessant joking and wordplay.